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What I do

Rebellion Developments Ltd

Realising more difficult animation tasks for game characters and pre-rendered video. Managing, mentoring and directing other animators. Liasing between artists and programmers to design tools. Investigating new techniques and software for the company. Planning, supervising, and performing motion capture. Scripting interfaces to improve workflow. ...think Head of Animation.

Rebellion Films

VFX Supervisor for small team creating six Trailers for fictious low budget movies. They promoted rebellion owned 2000ad comics IP at the cannes film festival

Digital FX supervisor for the low budget movie Parasite (for Shoreline Entertainment.) Shot on 35mm and released on DVD in USA, UK, and Japan. Closely worked with director to realise shots. Directed 2nd unit photography on location. Managed small postproduction team. Worked on; Animation, Compositing, and Technical direction, during postproduction. Also supervised the final sound-edit at Bray studios.

Projects
2008 / 2009 'Next Gen Game' Rebellion animation engine design. Lead animator / TD. Motion capture direction
2007 'Next Gen Game' Hi res Character Modeling
2007 Various PSP Titles Technical animation supervisor
2006 Rebellion Tools Coding MaxScript for Rigging and lipsyncing tools
2006 Reverb (Feature film) Compositor
2006 AudioMoition Tools Coded MaxScript tools to retarget motion capture data
2006 Promos for 2000ad films VFX Supervisor. For work to promote rebellion owned 2000ad comics IP at the cannes film festival
2006 Miami Vice (PSP game) Supervising Animator
2005 World War Zero HI res promotional stills
2005 Dead To Rights (PSP game) Supervising Animator
2004 Max Script (plugin) FBX to bip file converter for the motion capture company Audiomotion
2004 Slaine (Game Demo) Lead animator
2004 Sniper Elite (Game) ‘Faking' 1940's Newsreel footage.
2002/2003 Parasite: (Feature film) Digital FX supervisor
2002/2003 Judge Dredd (Game) Cinematic backdrops of Mega City One
2001/2002 Wardog (Game Demo) Co-designer and Lead animator
2001 Magnum PI (Game Demo) Designer and Lead animator
2001 The WolfMan (Short)

Director and Animator of 3 minute Computer Animated short

2001 GunLok (Game) Rapidly realised CGI video for game
2000 The Mummy (Game) Co-designer and Lead animator
1998/1999 Aliens vs Predator (Game) Lead animator
1996/1997 various projects Junior artist/Animator
Skills
Animation, lighting, compositing, rigging, modelling, coding, motion capture, editing sound and video…
3d Packages: 3ds Max, Maya.
3d Modelling: Z brush, Silo.
2d Software: Combustion, Shake, Photoshop, Deep paint3d,
Editing software: Premier, Sony Vegas, Avid.
Sound Software: Cubase, Soundforge , Logic audio, Pro Tools.
code Maxscript, Flash, html, C.
Background
I long time ago I went to Abingdon school in oxfordshire. I studied Art, physics , and mathematics at A level. I won a prize for Design, and strangely a prize for board gaming. After being persuaded that there was of course no future in art.. I left the nest, and went to Bristol University to study Aerospace Engineering. Alas it wasn't until I left university that I realized my plans for the future had been scheduled by some-one else. Maybe it was time to figure out what I wanted to do...so of course I formed a rock band.

Several years later, and a few near misses on that ever elusive record deal, I was totally broke. Fortunately my luck was about to change. I met a game designer at rebellion (I met her sword fighting as it happens but that is another story...). I was blown away. Being games designer was probably the coolest job on the planet (and better paid than music). So I got my cv together and well.....

Shortly after I started the first PS1 dev kits arrived.... No future in art or games ... Strange how things turn out..