Kenneth David Turner
I am a VFX supervisor and skilled 2d / 3D generalist, with over 15 years experience leading teams in animation and vfx. I’m a multi-specialist with professional credits for:
- VFX supervisor
- Animation Director
- Motion Capture Director
- Pipeline TD
- Senior Compositor
- Lead Animator
- Technical Animator
- Character Modeller
Lexhag works mainly on drama for the BBC. I freelance for them as a VFX and Animation supervisor. I’m involved; in preproduction planning, on set with the production team, and off set with the postproduction team.
I supervised CG on The Fades and picked up the RTS award for best effects digital along with Alexis and Dan of Lexhag.
I am a Fusion product specialist and demo artist for Blackmagic Design.
I’ve worked closely with Audiomotion for many years. I’ve directed and performed motion capture with them. I’ve created bespoke Motion Capture pipelines that smoothly integrate with 3dsMax.
I’m an associate Lecturer at Brookes University Oxford
I am a visiting lecturer at Falmouth university, and Ravensbourne university.
I was a visiting lecturer at ‘Kajaanin University Finland’.
I have been a course advisor for SAE London.
Rebellion Developments Ltd (upto 2009)
At Rebellion I worked as an Animation Supervisor and Technical Director. From the early days of maquettes and stop motion, to the latest motion capture and CG characters. I built their animation department and character pipeline.
- I realized the most challenging tasks for in-game animation and pre-rendered video.
- Managed, mentored and directed other animators.
- Liaised between artists and programmers to design tools.
- Investigated new techniques and software for the company.
- Planned, supervised, directed and performed motion capture.
- Coded numerous MaxScripted tools to improve animation workflow.
|2018||‘VEX’ (Vicon)||Vex is a virtual reality experience made for GDC 2018|
|2017||‘The Innocents’ (Netfix)||CG Supervisor at Lexhag|
|2017||‘Poldark series 3’ (BBC)||CG Supervisor at Lexhag|
|2017||‘Man in an Orange Shirt’ (TV mini series)||CG Supervisor at Lexhag. Matte Painting and digital set extensions|
|2016||‘Ready Player One’ (Film)||LAB motion capture team with Digital Domain|
|2016||‘Poldark series 2’ (BBC)||CG Supervisor at Lexhag|
|2016||‘Swallows and Amazons’ (Film)||Senior Compositer for The Electric Pig ltd|
|2016||(Oliver Agency)||VFX supervision and 3D matte painting|
|2015||‘Dickensian’ (BBC)||VFX Supervisor and head of CG at Lexhag. I was responsible for VFX in 20 episodes of the show|
|2014||‘Fusion Specialist’ (BVE)||Fusion specialist for Blackmagic Design at BVE|
|2014||‘Poldark’ (BBC)||CG and Animation supervisor at Lexhag. Created the shipwreck and digital set extension of the mine|
|2014||‘tools TD ‘ (Picasso Pictures)||Pipeline technical director.|
|2014||‘IEP’ (SAE)||Part of the Industry Experts Panel at SAE London|
|2014||‘icc pro cricket 2015’ (Game)||Motion capture Director for Disney India|
|2014||‘Altar’ (Film)||CG Supervisor|
|2013||‘Blood Moon’ (Film)||VFX Supervisor|
|2013||‘Playtime’ (Isaac Julien )||Digital Matte Painting for the massive 7 screen installation by the world renowned artist.|
|2013||‘Takamul’ (Ascension Ltd)||Motion Graphics for Takamul|
|2013||‘Enchanted Kingdom’ (BBC)||Supervised Stereo titles for The BBCs ambitious 3D nature film|
|2013||‘Downtown Abbey'(BBC)||On set VFX supervisor|
|2013||‘The paradise’ (BBC)||CG and Animation supervisor at Lexhag. Digital set extension of the Paradise|
|2013||‘Dementimania’ (Film)||CG and Animation supervisor at Lexhag. Digital creatures and matte painting|
|2013||‘Whitechapel’ (ITV)||CG and Animation supervisor at Lexhag|
|2013||‘Rapido3d tools’||Developed custom 3dsMax script to speed up workflow at Rapido3d|
|2013||‘Outpost3’ (Film)||senior compositor at Lexhag|
|2013||‘lexus’ (promo)||3d generalist and compositor at Lexhag see on Vimeo|
|2013||‘Kajaanin University Finland’||Visiting lecturer in Games Animation|
|2012||‘The Text Experiment’||Project Manager and Designer. Lead a software development team for a visual association experiment at Oxford Brookes university|
|2012||‘The Paradise’ (BBC)||Senior Digital artist at Lexhag: Matchmoves, 3d set extensions, and digital matte painting|
|2012||‘Kajaanin University Finland’||Visiting lecturer in Games Animation and Character modelling|
|2011||‘Castlevania: Lords of Shadow 2’||Technical animation consultant for Audiomotion and Mercurysteam.|
|2011||‘Bert and Dickie (BBC)’||Senior digital artist at Lexhag|
|2011||‘The Fades (BBC3)’||Senior digital artist at Lexhag (winner RTS awards Best Effects Digital )|
|2011||‘South Riding (BBC)’||Senior digital artist at Lexhag|
|2011||‘Kajaanin University Finland’||Visiting lecturer in Games Animation|
|2010||‘SOS new york trailer’||Animation supervisor and Technical Director for the Crytek teaser trailer
|2008 / 2009||‘Aliens Versus Predator 3’||Rebellion animation engine design. Animation supervisor / TD. Motion capture Director. I supervised roughly 5000 animations for this game.
|2007 / 2008||‘Rogue Warrior (game)’||Character Artist, Animation consultant.|
|2007||Various PSP Titles includingStarwarsthe simpsons||Technical animation supervisor|
|2006||Rebellion Tools||Coding MaxScript for Rigging and lipsyncing tools|
|2006||Reverb (Feature film)||Compositor|
|2006||AudioMotion Tools||Coded MaxScript tools to retarget motion capture data|
|2006||Promos for 2000ad films||VFX Supervisor. For work to promote rebellion owned 2000ad comics IP at the cannes film festival|
|2006||Miami Vice (PSP game)||Lead Animator|
|2005||World War Zero||HI res promotional stills|
|2005||Dead To Rights (PSP game)||Lead Animator|
|2004||Max Script (plugin)||FBX to bip file converter for the motion capture company Audiomotion|
|2004||Slaine (Game Demo)||Lead animator|
|2004||Sniper Elite (Game)||‘Faking’ 1940’s Newsreel footage for video. In-game cinematics animator|
|2002/2003||Parasite: (Feature film)||Digital FX supervisor|
|2002/2003||Judge Dredd (Game)||Cinematic backdrops of Mega City One|
|2001/2002||Wardog (Game Demo)||Co-designer and Lead animator|
|2001||Magnum PI (Game Demo)||Designer and Lead animator. We spent several months developing this project before the publisher admitted they’d failed to get the rights to the IP…|
|2001||The WolfMan (Short)||Director and Animator of 3 minute Computer Animated short|
|2001||GunLok (Game)||Rapidly realised CGI video for game|
|2000||The Mummy (Game)||Co-designer and Lead animator|
|1998/1999||Aliens vs Predator (Game)||Lead animator|
|1996/1997||various projects||Junior artist/Animator|
Animation director, Animation, Motion capture Direction, lighting, compositing, rigging, modelling, coding, motion capture, editing sound and video…
|3d Packages:||3ds Max, Maya.|
|3d Modelling:||Z brush, Silo.|
|3d Texturing:||Substance designer, Substance Painter, Mudbox.|
|2d Software:||Fusion, Nuke, mocha, Shake, Photoshop.|
|Game Engines:||Unity, Unreal.|
|Editing software:||Davinci, Premier,Final cut, Sony Vegas.|
|Sound Software:||Cubase, Soundforge , Logic audio, Pro Tools.|
|code||Maxscript, Python, Flash, html, C#, C.|
A long time ago I went to Abingdon school in Oxfordshire. I studied Art, Physics, and Mathematics at A level. I won a prize for design, and strangely a prize for boardgaming.
After being persuaded that there was of course no future in art, games, or computing… I flew the nest, and went to Bristol University to study Aerospace Engineering (class of 1991).
When I left university that I realized I didn’t want the safe future I’d been pushed towards. Maybe it was time to figure out what I wanted to do…so of course I formed a rock band. Several years later, and a few near misses on that ever elusive record deal, my luck was about to change. I met a game designer at Rebellion (I met her sword fighting as it happens but that is another story…).
I was blown away. Being a games designer was probably the coolest job on the planet (and better paid than music). So I got my CV together and well…..Shortly after I started the first PS1 dev kits arrived… Within a few years I was lead animator on the BAFTA nominated Aliens versus Predator…. No future in art, games, or computers … Strange how things turn out.
So far I’ve enjoyed a 15 year career in Computer Games and TV. Now with Digital Cinema production the next 15 years promises to be even more exciting.