In 2016 version there’s a maya style mouse over object outline. It’s kinda fun, but can be distracting. With high polycounts it’s really slow and irritating. Mouse over a million poly object and max freezes as it calculates glow. You can disable it in the 3dsMax preferences.
Customise > Preferences > Viewports tab > Selection/Preview Highlights.
So the 3dsmax tools for UV mapping are a pain for anything other than single objects. The packing algorithm leaves big holes and multiple objects end up with uneven pixel densities. The work arounds are time consuming and since time is money theres a place for plugins to make things faster and cheaper.
Its useful to hide objects in the scene from the camera yet still have them contribute to the lighting. This means that other objects in the scene will still receive shadows and reflections from the hidden objects. This especially important for compositing . Here are a few useful tricks to help manage xReferences in 3dsMax
Modelling Scroll work
A short video crash course for modelling building detail in 3ds max. Shows shortcuts, tricks, tips and gives a quick round trip through some of the most useful modelling tools in 3dsmax.
- Editable poly
- Turbosmooth Modifier
- Symmetry Modifier
- Chamfer Modifier
This simple MaxScript is extremely useful for copying animation from one object to another.