Arnaud Delord and Jérôme Combe use a mix of 3D techniques while maintaining a unique 2D aesthetic. You may have seen their string of films for League of Legends.
You can see more of ARNAUD & JEROME work at passion pictures
This little test really nails it in so many ways.
This is the Gobsmackingly cool realtime Unity GDC short Adam. Created in engine by Unity’s Demo team. It demos the high quality graphics that are enabled by the Unity engine in 2016.
Realtime graphics have come a long way in the last 5 years, and its a telling sign that all the big engines (unity, unreal, crytech ) are making a big deal of their cutscene tools. I’m sure we’ll see some surprising things in the not to distant future.
The full length movie will be shown at unite Europe 2016 in Amsterdam, May 31 – June 2.
Check out more about Adam on the unity website here http://unity3d.com/pages/adam
Cinematic Image Effects Suite
The unity Forum discusses the features of the Cinematic Image Effects Suite currently in development including:
- Screen Space Reflections
- Tonemapping & Color Grading
- New Antialiasing (SMAA)
- Depth of Field
There’s a few very cool features developed exclusively for the demo namely:
- Area lights
- Volumetric fog
Alas I don’t know when these features will make it to a full release. But the Unity Team say that users can expect to have access to the new tools some time after this year’s Unite Europe conference in early June, where an extended version of the short will be released.
Adam also makes extensive use of the high fidelity physics simulation tool CaronteFX available for Unity on the AssetStore.
Here is a Unity special event video which takes you through the features Cinematic Image Effects Suite used in Adam.
Unite 2016 – Guide to Making The Adam Demo
Great Cell shaded style by Axis Animation.
Director: Ben Hibon
I love the painterly style of this short from Lightning Boy Studio ( Carl Beauchemin, Thomas Chrétien, and David Forest. )