Amazing Shorts: Rocket Raccoon & Groot Animation Test

Arnaud Delord and Jérôme Combe use a mix of 3D techniques while maintaining a unique 2D aesthetic. You may have seen their string of films for League of Legends.

You can see more of ARNAUD & JEROME work at passion pictures

This little test really nails it in so many ways.

Adam

Amazing Realtime Unity GDC Short – Adam

This is the Gobsmackingly cool realtime Unity GDC short Adam. Created in engine by Unity’s Demo team. It demos the high quality graphics that are enabled by the Unity engine in 2016.

Realtime graphics have come a long way in the last 5 years, and its a telling sign that all the big engines (unity, unreal, crytech ) are making a big deal of their cutscene tools. I’m sure we’ll see some surprising things in the not to distant future.

The full length movie will be shown at unite Europe 2016 in Amsterdam, May 31 – June 2.

Check out more about Adam on the unity website here http://unity3d.com/pages/adam


Cinematic Image Effects Suite

The unity Forum discusses the features of the Cinematic Image Effects Suite currently in development including:

  • Screen Space Reflections
  • Tonemapping & Color Grading
  • New Antialiasing (SMAA)
  • Depth of Field

There’s a few very cool features developed exclusively for the demo namely:

  • Area lights
  • Volumetric fog

Alas I don’t know when these features will make it to a full release. But the Unity Team say that users can expect to have access to the new tools some time after this year’s Unite Europe conference in early June, where an extended version of the short will be released.

Physics

Adam also makes extensive use of the high fidelity physics simulation tool CaronteFX available for Unity on the AssetStore.

At GDC

Here is a Unity special event video which takes you through the features Cinematic Image Effects Suite used in Adam.

Unite 2016 – Guide to Making The Adam Demo

VFX of Poldark Mines

Poldark Breakdowns: The Mines

Here is a breakdown of the work I did for Lexhag creating the mines in Poldark. Shot on location in Cornwall my job was to digitally extend the existing ruins,to rebuild the Grambler and Poldark Mines

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Sci-fi London 48-hour film challenge 2015: satellite Detail

The Satellite is based on an actual NASA model of a space probe called DAWN, that actually uses an ion drive for thrust. This appeals to my geeky sense of cool and is the reason why my engine plume is blue.

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