I’ve been doing a lot of MAX plugin research recently. One thing that keeps coming up is how cool node base workflows are. If I’m designing a procedural effect I want a mathematical sketch pad and thats what schematic views give me. One day I might make the leap to Houdi but at the moment I’m heavily invested in 3dsMax.
There’s also the MAXscripted building generator by Tyson Ibele
So … at some point ( when I have the time ) what i’d like to do is a cutdown clone of superflow elements but based the Helium editor.