In 2016 version there’s a maya style mouse over object outline. It’s kinda fun, but can be distracting. With high polycounts it’s really slow and irritating. Mouse over a million poly object and max freezes as it calculates glow. You can disable it in the 3dsMax preferences.
Customise > Preferences > Viewports tab > Selection/Preview Highlights.
UVmapping improved a lot in 2017 but there is still room for dedicated 3rd party tools.
Though one day I’m kinda hoping nvidia will write an AI driven unwrap tool …
Its useful to hide objects in the scene from the camera yet still have them contribute to the lighting. This means that other objects in the scene will still receive shadows and reflections from the hidden objects. This especially important for compositing . Here are a few useful tricks to help manage xReferences in 3dsMax
Modelling Scroll work
A short video crash course for modelling building detail in 3ds max. Shows shortcuts, tricks, tips and gives a quick round trip through some of the most useful modelling tools in 3dsmax.
- Editable poly
- Turbosmooth Modifier
- Symmetry Modifier
- Chamfer Modifier
Here is a breakdown of the work I did for Lexhag creating the mines in Poldark. Shot on location in Cornwall my job was to digitally extend the existing ruins,to rebuild the Grambler and Poldark Mines