It may appear the 3dsMax Matrix3 uses some sort of mathematical voodoo (like quaternions).
But if you know what a vector is it’s actually very simple.
So in brief the matrix3 as a 4 x 3 matrix where the first 3 columns represent the X Y Z axis. and the last column represents the objects world position. ….
Lets look at this in Max.
First start a new scene in max. Then create a teapot somewhere in the viewport window
Next open up the MAXScript Listener and type this
$teapot001.transform
The Max listener then returns a value something like this
(matrix3 [1,0,0] [0,1,0] [0,0,1] [0,12,57.6])
Max is telling us that the transform of the teapot is a maxtrix3 value four vectors
Each vector consists of a little array of three numbers [x y z]. Three numbers in an array like this called a ‘point3 value’ in 3dsMax.
Now type this into the MAXScript listener
$teapot001.transform = (matrix3 [0,-1,0] [0,0,1] [-1,0,0] [0,9,9])
The first column represents the objects x-axis. We can see that at the x-Axis has the vector [0,-1,0]. So here x-axis of the object points backwards along the World y-axis.
Now click on the object to select it. Then go up to the main toolbar. Chose the coordinate system drop down list and pick local
Note the direction the objects X-axis points and compare it with the little icon in the bottom left of the viewport. This icon represents the world axis. You should see the objects x-axis points backwards along the Worlds y-axis.
Now type this into the listener window
$teapot001.transform = (matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0])
The box now moves to the center of the world (because the last column is now [0,0,0] ) and its local axis are aligned with the world axis.
Tweeking the values of the first 3 row you can also control the objects scale.
E.g Typing this will squash the box flat. Because the length of the z axis (the 3rd column) is now zero
$teapot001.transform = (matrix3 [1,0,0] [0,1,0] [0,0,0] [0,0,0])
Typing this will stretch the box. Because the length of the z axis (the 3rd column) is now 10
$teapot001.transform = (matrix3 [1,0,0] [0,1,0] [0,0,10] [0,0,0])
Even more strangely you can shear the box by typing this…
$teapot001.transform = (matrix3 [1,1,0] [0,1,0] [0,0,1] [0,0,0])
Because the angle of the x-axis has changed whilst the y and z remain aligned to the world.
enjoy..