Quick Mudbox study: Mr grumpy

I think I’m finally going to move away from zbrush. The Mudbox interface is simply fantastic. Especially compared to zBrush randomness. The mudbox colour layers are especially good and feel very familiar coming from photoshop.

This is pretty much my first mudbox model. Quite a nice way to spend my saturday morning. I hope you like it

Grumpy

Space Drone wip for my short film

So… I’ve been thinking about making a live action short. With everything else that’s going on I can’t image shooting until much later in the year. I’ll post some pre-production stills as and when I make them.

This is version’s kinda half finished. It needs another manipulator arm and more detail around the engines.

probe_wip01

So the extra arm is in place. Next will be some fine detail, Bolt heads, pneumatic, piping wiring. This robot is meant to be working an asteroid belt, so with no planet to reflect sun the lighting’s super harsh. Materials are placeholder. I kinda like the glossy look. But I’ve noticed the real thing seems to be more matte. I’ll try some variations and see what works best.

probe_wip02 probe_wip03

Words of wisdom from Neil Gaimen

‘When people tell you something’s wrong or doesn’t work for them, they are almost always right. When they tell you exactly they think is wrong and how to fix it, they are almost always wrong.’ ( Neil Gaimen )

I found this quote in the guardians article ten rules for writing fiction. In it several well known authors listed their personal do’s and don’ts for writing in a few paragraphs. There are some gems of wisdom for any artist. Philip Pullman simply says.

‘My main rule is to say no to things like this, which tempt me away from my proper work.’

Which is kind of a cheeky way of saying don’t get distracted. For him it’s about rhythm. He writes 3 pages a day, no more, no less, and keeps going until it’s done. As an animator I appreciate this point of view.

The creative cycle.

Recently I was listening to a radio show. A panel of profession artists were talking about there work.

Asked about the creative process. She described it as:

Observe,Observe,Observe,Create.

There is a natural pattern to the way we tease solid ideas out of feelings and concepts. Many people have written about this.

I like to summarize my process as.

Consume, Collate, Copy, Create, Compare.

It reflects my first inspiration because consuming copying, and comparing are all ways of observing.

  1. Observe / Consume
  2. Collate
  3. Observe / Copy
  4. Create
  5. Observe / Compare.

Consume

First I consume the world around me. Actively collecting ideas from the books, galleys and Internet or passively noting things as I go around my daily life. My ideas germinate as I observe the world around me. I subconsciously absorb the information, and consciously seek out things that feel right.
Feeling right  is the key here. Our Brains are pattern matching trying to find things that fit new concept. I don’t need to justify the choices with too much reason. That will just get in the way. I need to promote the right frame of mind to help the subconscious process the information.

Soon I’ll have a pile of images which are a mixture of mood, style, overall design and interesting details.

Collate

Whilst I may like the feel of the ideas I’ve created. Not all of them are compatible. This may lead to different strands of design being developed. However if these two strands cannot be integrated a choice must soon be made over which route to follow. So while consuming I’m also sorting and categorizing.

UFO … example industrial vs alien

Copy

Eventually I start trying things.