Arnaud Delord and Jérôme Combe use a mix of 3D techniques while maintaining a unique 2D aesthetic. You may have seen their string of films for League of Legends.
This is the Gobsmackingly cool realtime Unity GDC short Adam. Created in engine by Unity’s Demo team. It demos the high quality graphics that are enabled by the Unity engine in 2016.
Realtime graphics have come a long way in the last 5 years, and its a telling sign that all the big engines (unity, unreal, crytech ) are making a big deal of their cutscene tools. I’m sure we’ll see some surprising things in the not to distant future.
The full length movie will be shown at unite Europe 2016 in Amsterdam, May 31 – June 2.
There’s a few very cool features developed exclusively for the demo namely:
Area lights
Volumetric fog
Alas I don’t know when these features will make it to a full release. But the Unity Team say that users can expect to have access to the new tools some time after this year’s Unite Europe conference in early June, where an extended version of the short will be released.
Physics
Adam also makes extensive use of the high fidelity physics simulation tool CaronteFX available for Unity on the AssetStore.
At GDC
Here is a Unity special event video which takes you through the features Cinematic Image Effects Suite used in Adam.