Category Archives: Art
I love the painterly style of this short from Lightning Boy Studio ( Carl Beauchemin, Thomas Chrétien, and David Forest. )
At the #oxfordindies lunch today we discussed how good low polygon design draws upon old artistic traditions of abstraction and simplification.
This is a beautiful example by Filippo Baracani
#oxfordindie richard whitelockIn development of his game Into This Wylde Abyss has contributed to a few articles on low poly art
http://killscreendaily.com/articles/poly-generational/
http://killscreendaily.com/articles/poly-generational-2/
http://killscreendaily.com/articles/low-poly-3/
Check out this awesome short. A beautiful blend of CG and traditional animation. Graduation film from France’s Georges Méliès school, directed by Guillaume Bergère, Guillaume Coudert, Maria Glinyanova, Bruno Guerra and Charlotte Jammet.
It is a dead, lightless world, where a little girl, despite her father’s renunciation and despair facing the death of his wife, maintains their dream of building a machine powered by magic winds to fly and reach the sun.
So for those who didn’t understand the French:
Girl: “There’s enough wind for us to go!”
Dad: “I’m staying… with your mother. Leave without us. Go.”
Girl: “I don’t want to go without you!”
Check out wind-mills-le-film.blogspot.co.uk and their facebook page for more art and information.
A few work in progress shots of my sci-fi concept vehicle. Straight out of 3dsmax using VRAY. Not really meant to be seen this close hence the minimal detailing and texturing.