Biped key all … key all biped limbs with one click

This is a tool for keying all your biped limbs in one click (including the root or COM ).

Simply select part of the biped and click ‘key’
This will set a TCB key at the current frame on all the biped limbs.

You can also delete all the keys at the current time using the ‘delete’ button.

It’s part of my script pack. You can instruction to install it are here

Keeping keys aligned is part of an organised keyframing style I use to animate efficiently. I generally key all the characters limbs at each key pose. It also helps stop random wobbles in Bipeds FK spine. I wrote this tool to make the process faster.

Script Navigator

This tool simply helps organize, run, and edit your maxScripts more quickly.
Quickly create menus of your favorite scripts. Then place this menu anywhere you choose in the max.

In the newest version. To change the currently selected name in the list. Just type in the top text box and press enter. Note that the .ms file name remains unchanged if you do this.

Instructions to download all my scripts are here.

Video introduction to the Script Navigator

 

Adding a toolbar button for the script navigator.

You can also add a button to any 3dsMax toolbar using:-
‘customize user interface’ > toolbars

Find the Script Navigator action. The click and drag where it needs to go.

 

Editing Script Navigator Directories

The tool generates a new text file for each tab in the menu. It’s simply a list of paths written in plain text. The Script Navigator edits these files for you. But, if you wish, you can edit the text files by hand. They are located in a subfolder of your 3dsMax user scripts directory

Your user scripts directory is called Additional Scripts your 3dsMax system paths.

To locate this folder go to the menubar and chose:
.. Customise > Configure System Paths > select the ‘System’ tab >  ‘Additional Scripts’ path

The Script Navigator path files are located in

user scripts…\KenzorsScripts\common\Script Navigator Directories

Control Shapes for technical animators

This is part of my script library. It simply allows you to load and save shapes as text files. It’s useful for technical animators to quickly create shapes. This functionality can also be simply added to your own MaxScripts with a few lines of code.