Screen real estate is important. By resizing the Max toolbar buttons you can squeeze 50% more on screen without adding another row.
- Simply go into Customize > Preferences
- Chose the General tab
- Uncheck Use Large Toolbar buttons
Screen real estate is important. By resizing the Max toolbar buttons you can squeeze 50% more on screen without adding another row.
So… I’ve been thinking about making a live action short. With everything else that’s going on I can’t image shooting until much later in the year. I’ll post some pre-production stills as and when I make them.
This is version’s kinda half finished. It needs another manipulator arm and more detail around the engines.
So the extra arm is in place. Next will be some fine detail, Bolt heads, pneumatic, piping wiring. This robot is meant to be working an asteroid belt, so with no planet to reflect sun the lighting’s super harsh. Materials are placeholder. I kinda like the glossy look. But I’ve noticed the real thing seems to be more matte. I’ll try some variations and see what works best.
If people were meant to see 3D movies they would have been born with two eyes.
-Apocryphally attributed to Sam Goldwyn
Stereoscopic 3D is here to stay. Studios and manufacturers are pushing more shows and fancier tech. While digital workflows, impossible in the early days, mean a better experience for the viewer without the headaches of poorly balanced S3D.
This is an outline of our workflow for a native S3D show. At Lexhag the depth grade is done on the fabulous Mistika. For VFX I’ve invested in Eyeon Dimension.
Here’s a few inspired Sci-fi Miniature Vehicle Designs from various online companies. In CG it’s easy to get lost in detail while forgetting that its the overall form that counts. It’s a distinct challenge to make interesting forms that can be cast without losing clarity at 28mm or smaller.
you can find more design reference on my pinterest boards.
‘When people tell you something’s wrong or doesn’t work for them, they are almost always right. When they tell you exactly they think is wrong and how to fix it, they are almost always wrong.’ ( Neil Gaimen )
I found this quote in the guardians article ten rules for writing fiction. In it several well known authors listed their personal do’s and don’ts for writing in a few paragraphs. There are some gems of wisdom for any artist. Philip Pullman simply says.
‘My main rule is to say no to things like this, which tempt me away from my proper work.’
Which is kind of a cheeky way of saying don’t get distracted. For him it’s about rhythm. He writes 3 pages a day, no more, no less, and keeps going until it’s done. As an animator I appreciate this point of view.