3dsMax Matrix3 transforms

It may appear the 3dsMax Matrix3 uses some sort of mathematical voodoo (like quaternions).

But if you know what a vector is it’s actually very simple.

So in brief the matrix3 as a 4 x 3 matrix where the first 3 columns represent the X Y Z axis. and the last column represents the objects world position. ….

Lets look at this in Max. Continue reading