Modelling Scroll work
A short video crash course for modelling building detail in 3ds max. Shows shortcuts, tricks, tips and gives a quick round trip through some of the most useful modelling tools in 3dsmax.
- Editable poly
- Turbosmooth Modifier
- Symmetry Modifier
- Chamfer Modifier
Here is a breakdown of the work I did for Lexhag creating the mines in Poldark. Shot on location in Cornwall my job was to digitally extend the existing ruins,to rebuild the Grambler and Poldark Mines
The Satellite is based on an actual NASA model of a space probe called DAWN, that actually uses an ion drive for thrust. This appeals to my geeky sense of cool and is the reason why my engine plume is blue.
Its that no sleep time of year again…
Here is the short we made for the Sci-Fi London 48 Hour Film Challenge 2015. We made the shortlist. Which means we get to go to the award screening on the 3rd of June. We’ll have to wait til then to find out who wins. I’ve done a little post on the final shot here.
This is an advanced tutorial. But If you can: add, divide, multiply, and subtract then you can understand the basic maths of colour correction.