VFX of Poldark Mines

Poldark Breakdowns: The Mines

Here is a breakdown of the work I did for Lexhag creating the mines in Poldark. Shot on location in Cornwall my job was to digitally extend the existing ruins,to rebuild the Grambler and Poldark Mines

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Skin_n_bones_title

Sci-fi London 48-hour film challenge 2015: satellite Detail

The Satellite is based on an actual NASA model of a space probe called DAWN, that actually uses an ion drive for thrust. This appeals to my geeky sense of cool and is the reason why my engine plume is blue.

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Skin and bones

Sci-fi London 48-hour film challenge 2015: Skin and Bones

Its that no sleep time of year again…

Here is the short we made for the Sci-Fi London 48 Hour Film Challenge 2015. We made the shortlist. Which means we get to go to the award screening on the 3rd of June. We’ll have to wait til then to find out who wins. I’ve done a little post on the final shot here.

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custom Tool Example

Basic colour correction maths for compositors

This is an advanced tutorial. But If you can: add, divide, multiply, and subtract then you can understand the basic maths of colour correction.

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Substance Designer tips: Show input and output names

ShowInputNamesSD is great but when connector names are hidden it can be confusing.

You can display the name of inputs and outputs by clicking on the little “i” icon on top of the graph window and checking Display Connector Names.

The name displayed is defined by the “Label” text field of the input or output node.

NodeInputNames

Links

Nodal Alchemy

Allegorithmic Tools Google Community

Environment Art