I’ve been doing a lot of MAX plugin research recently. One thing that keeps coming up is how cool node base workflows are. If I’m designing a procedural effect I want a mathematical sketch pad and thats what schematic views give me. One day I might make the leap to Houdi but at the moment I’m heavily invested in 3dsMax.
If your into designing your own tools the it’s worth checking out Helium. It’s free and has been used by a bunch of developers for there products. Notably Krakatoa’s Magma Flow editor.
There’s also the MAXscripted building generator by Tyson Ibele
So … at some point ( when I have the time ) what i’d like to do is a cutdown clone of superflow elements but based the Helium editor.
wrapit is great for retopologising hi res meshes in max
BerconMaps procedural materials for Max: Wood, Noise, Tile, Gradient and Distortion. All of them are 3D maps except for Tile. They will work with scanline, V-Ray, finalRender and Brazil… BUT alas not Mental Ray.
clone is a free plugin that does what it says on the tin. I’ve been using it production. It’s stable and a great time saver.
Radial Symmetry not free but super cheap ($20) an awesome time saver and a great creative tool
So I’m in 3dsMax. I’ve painstakingly animated a scene for hours and instinctively middle mouse drag to change view. I’ve now accidentally animated the camera… but I don’t notice until an hour later…. arg
Lock the camera before animating your shot.
Select the camera (and Target). Go to the hierarchy panel > link info > locks , and check all the boxes for movement rotation and scale.
and with a bit of MaxScript…
This will lock the transform of the current object selection:-
setTransformLockFlags selection #all
This will lock the transform of all cameras in the scene:-