Script Navigator

This tool simply helps organize, run, and edit your maxScripts more quickly.
Quickly create menus of your favorite scripts. Then place this menu anywhere you choose in the max.

In the newest version. To change the currently selected name in the list. Just type in the top text box and press enter. Note that the .ms file name remains unchanged if you do this.

Instructions to download all my scripts are here.

Video introduction to the Script Navigator

 

Adding a toolbar button for the script navigator.

You can also add a button to any 3dsMax toolbar using:-
‘customize user interface’ > toolbars

Find the Script Navigator action. The click and drag where it needs to go.

 

Editing Script Navigator Directories

The tool generates a new text file for each tab in the menu. It’s simply a list of paths written in plain text. The Script Navigator edits these files for you. But, if you wish, you can edit the text files by hand. They are located in a subfolder of your 3dsMax user scripts directory

Your user scripts directory is called Additional Scripts your 3dsMax system paths.

To locate this folder go to the menubar and chose:
.. Customise > Configure System Paths > select the ‘System’ tab >  ‘Additional Scripts’ path

The Script Navigator path files are located in

user scripts…\KenzorsScripts\common\Script Navigator Directories

The macbook’s missing hash key etc.

The macbook pro has no # key. Which is a bit of a pain if you’re writing maxScript.

On the max os side the shortcut is ( Alt + 3 )
But if you use bootcamp the windows side the shortcut is ( Ctrl + Alt + 3 )

just so you know 🙂

A few useful short cuts while using windows and boot camp

Print Screen:   Fn-Shift-F11
Print active window:  Fn-Shift-Option-F11

Control Shapes for technical animators

This is part of my script library. It simply allows you to load and save shapes as text files. It’s useful for technical animators to quickly create shapes. This functionality can also be simply added to your own MaxScripts with a few lines of code.

3dsMax Matrix3 transforms

It may appear the 3dsMax Matrix3 uses some sort of mathematical voodoo (like quaternions).

But if you know what a vector is it’s actually very simple.

So in brief the matrix3 as a 4 x 3 matrix where the first 3 columns represent the X Y Z axis. and the last column represents the objects world position. ….

Lets look at this in Max. Continue reading