You can also add a button to any 3dsMax toolbar using:-
‘customize user interface’ > toolbars
Find the Script Navigator action. The click and drag where it needs to go.
Editing Script Navigator Directories
The tool generates a new text file for each tab in the menu. It’s simply a list of paths written in plain text. The Script Navigator edits these files for you. But, if you wish, you can edit the text files by hand. They are located in a subfolder of your 3dsMax user scripts directory
Your user scripts directory is called Additional Scripts your 3dsMax system paths.
To locate this folder go to the menubar and chose:
.. Customise > Configure System Paths > select the ‘System’ tab > ‘Additional Scripts’ path
The Script Navigator path files are located in
user scripts…\KenzorsScripts\common\Script Navigator Directories
This is part of my script library. It simply allows you to load and save shapes as text files. It’s useful for technical animators to quickly create shapes. This functionality can also be simply added to your own MaxScripts with a few lines of code.
So I’m in 3dsMax. I’ve painstakingly animated a scene for hours and instinctively middle mouse drag to change view. I’ve now accidentally animated the camera… but I don’t notice until an hour later…. arg
Lock the camera before animating your shot.
Select the camera (and Target). Go to the hierarchy panel > link info > locks , and check all the boxes for movement rotation and scale.
and with a bit of MaxScript…
This will lock the transform of the current object selection:-
setTransformLockFlags selection #all
This will lock the transform of all cameras in the scene:-