This tutorial will shows the relationship between Filmback, Aperture, Field of View, and Lens size.
Understanding the 3dsMax camera filmback is useful if you want to replicate real world cameras or accurately extend the frame size and crop it later in a composite package.
The setup for the 3dsMax camera is slightly buried. To replicate real world cameras we’ll look in two areas: the render dialog and the camera dialog.
Like it or not spreadsheets are just too useful. Having the right formula to hand can really make things easier. Plus for me writing a bit of code serves to alleviate the tedium of data entry.
This expression will calculate the difference between two timecodes and spit out the answer in frames. Each cell must written using 11 characters in the standard timecode format. e.g. 10:23:07:24
This version works at 25 FPS and will subtract the IN point cell ‘G4’ from the OUT point cell ‘H4’.
I take a lot of HDR images for vfx work. I’m on a quest for the perfect setup that’s super fast to use on set. Here’s the HDR photography equipment and software I’m investigating. I’ll add more as I find it.
Control your Canon EOS with your Android device dslrcontroller.com. The specs on this look amazing. Frankly I’m temped to replace my iPad with and Android tablet just to try this out.
Includes HDR Bracketing for stills and hdr video (which is just nuts frankly)
CHDK is a great project for Canon’s Point-and-Shoot cameras. CHDK gets loaded into your camera’s memory upon bootup and is a temporary change to the firmware.
It runs simple Lua Scripts. You can write your own or download them from the community wiki.
Control your camera using a scripting language HDRCapOSX
Expensive do everything dslr remote control promote
There’s also OnOne’s dSLR Remote for the iPhone … unfortunately you still need a laptop to connect to your camera and run the software. But it has some useful applications.
Trigger Trap Produces a bunch of devices and an app for the iPhone that will trigger your DSLR in creative ways using various sensors and timers.
So I’m in 3dsMax. I’ve painstakingly animated a scene for hours and instinctively middle mouse drag to change view. I’ve now accidentally animated the camera… but I don’t notice until an hour later…. arg
Lock the camera before animating your shot.
Select the camera (and Target). Go to the hierarchy panel > link info > locks , and check all the boxes for movement rotation and scale.
and with a bit of MaxScript…
This will lock the transform of the current object selection:-
setTransformLockFlags selection #all
This will lock the transform of all cameras in the scene:-