3dsMax Camera FOV, Focal length and Film Back.

Introduction

This tutorial will shows the relationship between Filmback, Aperture, Field of View, and Lens size.

Understanding the 3dsMax camera filmback is useful if you want to replicate real world cameras or accurately extend the frame size and crop it later in a composite package.

The setup for the 3dsMax camera is slightly buried. To replicate real world cameras we’ll look in two areas: the render dialog and the camera dialog.

To simplify the process I have developed this MaxScript which is free to download here.

Continue reading

New VFX Showreel

I’ve finally found the time to cut a new reel 🙂

Music by: Dan Warren

This is a brief collection of my work over the last few years. Including:-

The Fades (bbc) at Lexhag
South Riding (bbc) at Lexhag
Bert and Dickie (bbc) at Lexhag
Sniper Elite (MC2)
Wardog (rebellion)
Pete ‘the Temp’ (Cockpit Theatre, London)
SOS New York (EA)
Avp 3 (sega)

I’ll add some detailed descriptions of my contribution to these shows soon.

Many thanks to all 🙂

3dsMax Tip of the day… set PAL as default for 3dsMax

3ds Max opens with a NTSC frame rate by default. This can be a little annoying…

The simplest way to fix you all defaults for 3dsMax is to make a new maxstart.max file

Make a new blank scene. Change the settings to PAL and 100 frames. Save the file as maxstart.max and put it in the 3dsmax/scenes folder.
Then every time you start max it will load this file as the default.

Facial expression references

I’ve worked on pipelines and tools for facial animation rigs for about 7 years now. In that time a lot of has been written about Facial Expressions and Ai. In this article I summarise the reference’s I find most useful for illustration, performance and character rigging.

Continue reading

Crowdsourced Storytelling

The Random Adventures  of Brandon Generator is online project from filmmaker Edgar Wright (Shaun of the Dead, Scott Pilgrim Vs. The World),and comic book artist Tommy Lee Edwards (Turf, Marvel 1985). It’s difficult to describe what it really is. But it kinda sits between motion comic and animation. The interesting part is how they’ve engaged the online community to contribute ideas and content.

Check out the making of http://www.brandongenerator.com/behind-the-scenes

and the movies http://www.brandongenerator.com